Henrik Warpefelt (PhD) is an assistant professor at the Department of Game Design at Uppsala University. His research is centered around the user experience of artificial intelligence and game design, with a special focus on non-player characters and generative narratives.
Harko Verhagen (PhD) is an associate professor at the Department of Computer and Systems Sciences at Stockholm University. His research focuses on agent-based simulation of social interaction, social interaction in and around computer game play, social ontology and agent models, norms and artificial agents, and issues of design for hybrid social spaces.
Mirjam Palosaari Eladhari (PhD) is a senior lecturer at the Department of Media Technology at Södertöi;rn University in Sweden. Her present research foci are AI based game design, story-making games and games for mental health. Her approach includes exploration of the game design space through experimental prototypes. She has worked as a game designer in various research projects including IPeRG and C2Learn.
Christoph Salge (PhD) is a Marie Curie Global Fellow working on using intrinsic motivation to evaluate game content and creating interesting NPC behavior. He works for the University of Hertfordshire.
Magy Seif El-Nasr is an associate professor at Northeastern University where she directs the Game User Interaction and Intelligence GUII lab. Her research work focuses on developing novel artificial intelligence tools for understanding and enhancing the user experience in games and interactive narratives.
Jichen Zhu is an associate professor at Westphal College of Media Arts & Design at Drexel University. She is the director of the Procedural eXpression Lab (PXL).