IMPORTANT NOTICE: Due to the COVID-19 pandemic the FDG2021 conference is run in a virtual format. As a consequence of this, the UXofAI workshop will be doing the same. We will provide further information about as the conference gets closer.
The Workshop on User Experience and Artificial Intelligence encompasses the intersection between UX and AI as they manifest in games, as it pertains to how the player experiences the interaction with games that embed AI systems as artifacts or underlying systems for personalization, adaptation or content creation.
The purpose of this workshop is to open and facilitate a discussion about the User eXperience (UX) of Artificial Intelligence (AI) in games. And by UX we mean both its narrow definition, related to user interfaces and interaction design, as well as its wider implication, i.e. the human experience with AIs in Games. In recent years, we have seen calls for better understanding of the UX of AI from both academia as well as from the games industry and consumers. We hope that this workshop will help define the core questions related to the UX of AI in games, and to foster cooperation between research groups in the area.
The purpose of the User Experience of Artificial Intelligence in Games workshop to act as a point of interaction between researchers specialized within these fields, in the hope that this will help facilitate research that allows for the creation of more interesting and robust AI based game experiences, construed very broadly. This includes, but is not limited to, human experiences with procedural content generation, personalization, player modeling, analytics, agent-based models, or other AI-based systems or artifacts within games. We hope to connect researchers working within many disciplinary orientations, including computer science, human-computer interaction, social science, and cognitive and social psychology. Of particular interest are studies on how we create interesting game experiences using AI as an underlying architecture, and how these are interpreted by players. This year's workshop aims to further build a community centered on this by putting forward demonstrations of work combining UX and AI, as well as models and theories that can be used to create understanding where the areas intersect. We especially welcome demonstrations of work in progress or work showcasing new ideas.
The workshop is co-located and organised with the 2021 Foundations of Digital Games (FDG) conference, which is held online. The exact workshop date is TBD, but will take place sometime during the conference (August 3-6, 2021).
Topics of interest include, but are not limited to:
The workshop will accept submissions in the form of papers and demos/artifacts. Submissions will be subject to double-blind peer review. Each submission will receive feedback from at least two reviewers, as well as a meta-review. Authors of accepted submissions will be invited to give an oral presentation of their submission. We are especially interested in seeing work in progress or discussions of open issues within the field.
Submissions must use the single-column ACM master template (https://www.acm.org/publications/taps/word-template-workflow), and be 8-16 pages long in the single-column format, excluding references. The final version will use the more compact double-column format and will be roughly 5-10 pages, again excluding references. Accepted publications will be published in the ACM Digital Library along with the conference proceedings of FDG 2021. Accepted papers will also be invited to submit an extended version of the paper to a special issue of the IEEE Transactions on Games journal.
Papers should be submitted to EasyChair.
|Submission deadline||April 16 23 2021|
|Author notification||May 21 2021|
|Camera Ready deadline||June 8 2021|
Please use organizers[at]uxofai.org.