The 2019 Workshop on User Experience of Artificial Intelligence in Games

This year's workshop is co-located with the 2019 Foundations of Digital Games conference.

Time Activity
08:30-09:00 Introduction and welcome
09:00-10:00 Paper presentations:
Anna Guitart, Shi Hui Tan, Ana Fernández del Río, Pei Pei Chen and África Periáñez - From Non-Paying to Premium: Predicting User Conversion in Video Games with Ensemble Learning
Sam Snodgrass, Seyed Omid Mohaddesi and Casper Harteveld - Towards a Generalized Player Model through the PEAS Framework
10:00-11:00 Break
11:00-12:30 Paper presentations:
Francesca Foffano and David Thue - Changes of User Experience in an Adaptive Game: A Study of an AI Manager
Nathan Partlan, Elin Carstensdottir, Erica Kleinman, Sam Snodgrass, Casper Harteveld, Gillian Smith, Camillia Matuk, Steven C. Sutherland and Magy Seif El-Nasr - Evaluation of an Automatically-Constructed Graph-Based Representation for Interactive Narrative
Erica Jurado, Kirsten Gillam and Joshua McCoy - Non-Player Character Personality and Social Connection Generation
12:30-13:30 Lunch
13:30-15:00 Paper presentations:
Afshin Mobramaein and Jim Whitehead - A Methodology For Designing Natural Language Interfaces for Procedural Content Generation
Max Kreminski and Noah Wardrip-Fruin - Generative Games as Storytelling Partners
15:30-17:00 Roundtable discussion: What is UX of AI? Research trends and interests
17:00-18:00 Social mingle
18:00-late FDG Board Games Night